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Open Adventure games Inform Interactive fiction

I try to make puzzles range all the way from easy to hard, and to leave many open at once.

- Graham Nelson

Other quotes by Graham Nelson


Time

The time has mainly gone on getting Inform into a decent shape for public use. I suppose the plot of 'Curses' makes a sequel conceivable when compared with, say, the plot of 'Hamlet' but none is planned.

- Graham Nelson
Games

By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large.

- Graham Nelson
People

The most frequent complaint is that it's hard. True. it's a hard game to win Also, many people ask me how to use the secret debugging commands, apparently under the impression that I'll tell them.

- Graham Nelson
Now Being People

If you're setting a game during the Cuban Missile Crisis, look through a library. find out what people were wearing, what other issues were in the news, how houses were furnished, what cars were being driven. Especially include things which now seem foreign.

- Graham Nelson
First World

Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!

- Graham Nelson
Ambiguity Writing Being

Writing a really general parser is a major but different undertaking, by far the hardest points being sensitivity to context and resolution of ambiguity.

- Graham Nelson

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This means keeping many trails open at once, inevitably requiring a fairly 'parallel' plot. This plot should be discovered rather than announced, so show, don't tell.

- Graham Nelson

If you don’t mind, for the sake of your poor old dad, keep the door open three inches.

- Jim Hopper

Rule number two: only open the door, if you hear my secret knock.

- Jim Hopper

You always say we should never stop being curious, to always open any curiosity door we find.

- Dustin Henderson

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